If you click on "1 Memory" you'll be told about how you can view the memories this person was in and how to navigate to each one as well as bookmarking them.įor now, we can at least put in the book how they died, so chose "Shot" and then "Gun". If you click this, and select: "This unknown soul", you'll be given info on how you don't have the info needed to identify this person just yet.
Top left you will see "Who is this? How did they die?" alongside a (for now) blurred photo. As you play, you will learn the next few mechanics, but still. Eventually your vision will close, and the book you picked up will appear to show you the scene. If you are observant enough and explore, you will notice a fourth chap in this scene. There is nothing you can really do right now but take a good look around and see what's going on. If you turn around, you will see someone being shot, and someone next to them recoiling. Your first memory starts with looking at someone, you'll see they are firing a flintlock pistol. You can left click again to cancel before it ends should you wish. As you left click, you'll hear a little tune before heading into the memory. Now you can start the game proper, climb back onto the boat and head for that skeleton, your pocket watch will appear in your hand. These will lead you to the corpses on the ship that start memory chains. For example, In the Lazarette on page 103. You'll see what's inside, how the chapters are blank and that some pages have a location on the boat circled around. There is a reason the game wants you to skim through the book, though. You'll have to skim through it, so just hold D to do so and then left click again to collect your pocket watch. Go back down onto the boat, just like how you climbed onto the Obra Dinn and collect your book from your box by left clicking the box.
You'll notice a skeleton on the top deck and soon after the guy in the rowboat will call you over. It will feel like a long time, but like the game in general, you'll need to take your time to soak up all the information in this game to make the correct decision. You will be given a bit of time before the bloke on the rowboat yells for you. Once on the boat, you cannot really do much but have a look around, do so, familiarize yourself. After gaining control, turn to your right, move forward and left click to begin climbing onto the main deck. You will learn that you are the Chief Inspector for the East India Company, required to assess the ship for insurance purposes. Yet it only just re-appeared 4 years later in 1807, in Falmouth, England. You are traveling to the Obra Dinn, a ship that set sail in 1803.
You can skip this section as it's pretty impossible to fail here, but just in case. Clothes, voices, names, items on the ship, where people are, who they're with.Īnyway, let's being and start a new game. A map noting each room, a numbered crew manifest with ranks and nationalities. Doors can be opened with more info potentially inside. Lots of things can be easily missed if you don’t explore. In some memories, you can go up and down stairs between decks. Don't be afraid to carry that shaking pocket watch as you keep investigating every little bit you can see. The game doesn't hold your hand but it does hurry you a long as you go from connecting memories. When you have seen all of them for the first time, it will start to rain and the ferryman on the rowing boat will call for you. It may be optimal for you to play the game as you want until you go through each memory. These memories will be described as is obvious, and any further hints and tips will be hidden in spoilers, the most obscure ones being last.
You can miss some events and experience the game differently on each play through. So, as you go through this guide, I will be describing each memory in the order you would most likely come across them. Even if you complete this game in your first run, you can guarantee there are things you will miss, just like I did! Why? Because this game is pretty tough, and not unfairly so either. The more you are stuck, the more hidden info you can reveal until you can work it out for yourself. The main point of this walkthrough, is to generally help you by nudging you in the right direction. Welcome to my guide, I will take you through this 'Insurance Adventure' with as little hand holding as possible, if you are really stuck, check the hidden spoilers as you go along.